A tech demo built in Godot 4.4 that uses Perlin noise to procedurally generate grassy landscapes. In engine shaders are used to determine the ground texture based on height and slope, as well as displaying the water surface. A day/night cycle is also implemented using Godot's WorldEnvironment node.
Check out the project here --> Landscape Generator
The mission of The Video Game Development Club at North Carolina State University (VGDC at NCSU) is to provide an environment in which students can practice and grow in disciplines related to the development of video games.
This mission will encompass professional development, the development of personally fulfilling skills, and the formation of creative interests.
If you wish to contact us, you can email us at vgdc.ncsu@gmail.com
If you have any issues regarding member conduct, discrimination, or any other concern impacting your experience in our club, please fill out the following form ASAP:
Weekly: Wednesdays, 7:00 PM: 111 Lampe Room 407
Special meetings in the D.H. Hill Library VR Studio
Check Calendar to the right for details and more VGDC events
We have livestreams through our youtube and twitch channels and events on discord for those who cannot make in person meetings